Design Patterns in C# Training
Level
IntermediateDuration
16h / 2 daysDate
Individually arrangedPrice
Individually arrangedDesign Patterns in C# Training
Below is a sample training program, which can be modified based on expectations and the level of the training group. Before finalizing the program, a technical discussion is conducted involving the trainer and a technical person or the whole developer team from the client to agree on training details.
Training Program
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Singleton
- Basic
- Generic
- Lazy
- Factory Method
-
Factory
- Internal factory
- External factory
- Abstract factory
- IoC (Inversion of Control) factory
-
Prototype
- Shallow copy
- Deep copy
-
Builder
- Standard
- Fluent style
- Lazy
- Facade
-
Adapter
- Object-based variant
- Class-based variant
- Decorator
-
Proxy
- Object-based variant
- Class-based variant
- Composite
- Bridge
- Flyweight
- Template Method
- Strategy
- Command
-
State
- Classic
- State machine
- Memento
- Mediator
- Observer
- Visitor
- Chain of Responsibility
- Iterator
- Interpreter
- NullObject