UI Training
Level
BeginnerDuration
24h / 3 daysDate
Individually arrangedPrice
Individually arrangedUI Training
This training covers a set of visual design principles, mental models, and the aspects that connect user flow with graphic support, ensuring the creation of products perceived by users as aesthetic, intuitive, and enjoyable to use.
Who is this training for?
Those who want to understand how to combine aesthetics and usability, and practice UI design principles and components
Graphic designers, product designers, and decision-makers involved at various stages of product creation, who need to know why something doesn’t work and how to fix it
People analyzing or researching existing data who want to start designing or take part in decision-making during key stages of change
Those who want to strengthen their knowledge of how visual elements can be used to build the right brand image
What You Will Learn
- Visual design principles, mental models, and the connection between user flow and design — essential for creating aesthetic and intuitive products
- How to effectively use UI components and design visual communication, making products intuitive and easy to use
- Graphic design techniques, including page and application structures, typography, color, navigation, forms, lists, tables, and other visual elements
- Prototyping and mock-up creation, basics of HTML, CSS, Responsive Web Design, and understanding interface feedback, gamification, and animation
- How to create accessible interfaces with UX elements in mind, and strengthen your analytical skills through design pattern analysis exercises
Training Program
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Module 1
- Page and application structure
- Typography
- Color
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Module 2
- Navigation and menus
- Forms
- Lists and tables
- Buttons
- Calendars
- Icons
- Search
- Paragraphs
- Tabs and pagination
- Charts and data visualizations
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Module 3
- Prototyping and creating mock-ups
- Basics of HTML, CSS, and Responsive Web Design
- Interface feedback
- Gamification
- Animations
- Accessibility and UX elements
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Module 4
- Exercises in design pattern analysis